MS-DOS Games |
| PacDude August 1995 |
I wanted to make a small scaled game that I will be able to finish so I decide to remake the classic game PacMan. It was just a little challenge that I give myself after working on games that took too long to complete.
Coded in C and Assembly Language. |
:: game-pacdude.zip |
| Tower July 1995 |
I thought i'll try making a simple game for fun so i made this little tetris game. It took me about 3 nights. I was thinking about making it better, with sound and an battle mode, but didn't want to waste my time with a simple beta game. Well, here's another addition to the family of tetris games out there.
Coded in C and Assembly Language. |
:: game-tower.zip |
| Cifer March 1995 |
This was the most ambitious game I undertook for myself. It was suppose to be a Zelda type adventure game. I believe the games hindered the progress of this game since I wasn't especially good at sprite graphics at that time. My friend made some of the tile graphics for me. But eventually the difficulty of creating the graphics ended my desire to continue.
Coded in C and Assembly Language. |
:: game-cifer.zip |
| Kuran March 1995 |
This game was inspired by those multi-player BBS games. Similar to the popular M.U.D.'s these days. Back then I use to play these online text adventure games where you interact with others. Playing these games, I decided I can make one that's better with more features so I started it, but this was another game I didn't complete.
Coded in C and Assembly Language. |
:: game-kuran.zip |
| CrossPath August 1994 |
This incomplete game was inspired by the Nintendo game F-Zero. At this time there was no such game like this on the PC. Wolfenstien 3D was the more advance 3D game on this platform. So wanting to be a pioneer, I decided to make a 3D racing game for the PC. I forget why I never finished it, but I think it was because I couldn't get the frame rate high enough on my 486dx 33mhz computer.
Coded in C and Assembly Language. |
:: game-xpath.zip |